The rules of tarot discussed below are the official rules of tarot. These are the rules in effect for 4-player Tarot.
A player (the Taker) plays alone against the three others (the Defense) who are therefore united and play as a team.
The Taker must achieve a number of points based on the number of Ends (0, 1, 2 or 3) that he has. These points are counted according to the cards forming the tricks won by the Taker. The purpose of the Defense is to prevent the Taker from fulfilling his contract or at least to limit his gain.
A complete tarot deck contains 78 cards.
14 cards (from Ace to King) of each of the 4 suits (hearts, spades, clubs, diamonds), 21 illustrated cards called "trumps" and a card marked with a star called "the Excuse".
The strategy of the tarot game is organized around 3 very important cards in the game which are called the ends (or These are the 1 of trump (called the Petit), the 21 of trump and the Excuse. These are the cards that are worth the most points in the tarot game (4.5 points each) and that will determine the number of points to be achieved at the end of the round for the taker.
Here is the order and value of the tarot cards:
Since tarot is a contract card game, the taker must achieve a minimum number of points in a round defined according to the number of ends he has in his tricks at the end of the round:
Tarot is both an individual and a team game. Indeed, the player who takes after the deal (the taker) is opposed to the three other players who then constitute the defense.
At the beginning of a tarot game, a dealer is randomly designated. He distributes the cards 3 by 3 in an anti-clockwise direction so that each player receives 18 cards. During the distribution, the dealer must also constitute a stock of 6 face-down cards called "the Dog". The first and last cards dealt must not be in the Dog.
Once all the cards have been dealt and the Dog has been formed, all players can look at their games. The Dog remains invisible. The bidding can then begin: each player, starting with the one to the right of the dealer, can choose to announce a contract or pass.
Note: The Petit, the only trump in the hand, cancels the deal (Petit with Excuse does not cancel). In this case the server automatically reshuffles the cards.
There are 3 possible contracts in tarot:
For a Guard, the taker can arrange his play strategically by exchanging 6 of his cards for the 6 cards of the Dog after having exposed them. The player is not allowed to put kings or ends in the Dog. He can place trumps there but only if he cannot do otherwise and must show them to the defense first.
In the cases of Guard Without and Guard Against, the Dog cards remain face down and invisible until the end of the tarot round.
Each player speaks once and the player with the biggest contract becomes the taker.
Possessing a Handle means holding in your hand:
Presenting a Handle allows you to score an additional bonus in the event of a win but incurs a penalty in the event of a loss.
It is therefore never obligatory to present a Handful.
The Handful must be presented on your turn to play and just before playing your first card, and only at that moment. It must be presented in order, in its entirety and in one go.
The player who presents the Excuse in a Handful indicates that he has no other trump; the place of the Excuse in the Handful is free.
In defense, the Handful is solidary, the mark of each player in the Defense must be identical.
The Handful is therefore counted (plus or minus) to the camp that presents it (or the Taker or the Defense); the side that presents a Handful benefits from it in case of a win, but it is their opponent who benefits from it in case of a loss of this side.
The game is played counterclockwise. Once the taker is determined, the player to the right of the dealer places the first card. Each player places a card in turn.
The player who picks up the trick with the highest card plays the first card of the next round and so on.
The rules are as follows:
Mandatory to follow the suit but not to play a higher value card
Mandatory to follow the trump suit and to play a higher value card than the previous one, if possible. Otherwise, mandatory to play a trump or to piss (throw away any card)
Mandatory to cut (play trump) if you do not have the requested suit. If the previous player also ruffed, you must overruff (ruff with a higher trump) or piss if overruffing is not possible
If you cannot follow suit and you do not have a trump, you discard (play a card of your choice)
Any player can consult the previous trick as long as the current trick has not been picked up
The Excuse always belongs to the side that holds it, unless it is played on the last turn: the opposing side then picks up the Excuse in its tricks
Special case of the Excuse in the event of a Slam: if it is played by the defense, it remains acquired by them and counts for 4 points. If it is held by the Taker, the latter must play it imperatively at the last trick: in this case and contrary to the general case, he wins this last trick and achieves his slam
At the end of the game, the points contained in the Taker's tricks on the one hand, and in those of the Defense on the other hand, are counted.
The score is established at the end of a calculation including several elements:
in the event of a TAKE, this total is unchanged
in the event of a GUARD, this total is multiplied by 2
in the event of a GUARD WITHOUT, this total is multiplied by 4
in the event of a GUARD AGAINST, this total is multiplied by 6
single handle (10 trumps) = 20 points
double handle (13 trumps) = 30 points
triple handle (15 trumps) = 40 points
Slam announced and achieved = additional bonus of 400 points
Slam not announced but achieved = additional bonus of 200 points
Slam announced but not achieved = 200 points are deducted from the total.
The 5-card tarot is played with 15 cards per player and its rules are very similar to the 4-card tarot with a few specificities.
In 5-card tarot, games are generally played by 3 (the defenders) against 2 (the taker and his partner).
When a player decides to take, he must "call a king" before the dog is revealed. The player who has the called king then becomes the partner of the taker.
Special cases
If the called king is in the dog, then the taker plays alone.
If the taker has a minimum of a king, he can decide to call himself and play alone against the 4 other players.
If the taker has the 4 kings, he can decide to call a queen as a partner.
It is made up of only 3 cards and not 6.
In 5-card tarot, the number of trumps needed for the handles is as follows:
When calculating points, you must also count the ½ points.
The ½ point not awarded goes systematically to the winning side, i.e. to the taker(s) if they make the contract, or to the defenders if the taker(s) fall.
Defenders:
Taker(s):
Important: on LudiCash, the points are equally distributed between the 2 takers.